pub struct Board {
pub tasks: Vec<Task>,
}Expand description
The board as this client models it.
Fields§
§tasks: Vec<Task>Every task, in the order the agent published them.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Board
impl<'de> Deserialize<'de> for Board
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Board
impl StructuralPartialEq for Board
Auto Trait Implementations§
impl Freeze for Board
impl RefUnwindSafe for Board
impl Send for Board
impl Sync for Board
impl Unpin for Board
impl UnsafeUnpin for Board
impl UnwindSafe for Board
Blanket Implementations§
impl<T> AgentState for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.